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creating high quality textures in 64k is nice. but without models to apply to, it is just a rather abstract slide show.

after experimenting with several object generation methods, chaos decided to use the most primitive approach: geometric shapes like cubes and cylinders are distorted and combined to more complex scenes.

while in doubt if this will keep up with the high quality of the textures, chaos and fiver2 once again demonstrated a fantastic piece of teamplay when it comes to combining creation and usage of technology.

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